Skip to main content

2 Years of Drier Deserts, Hotter Suns

Two years ago today I released the first public version of Drier Deserts, Hotter Suns.

Immediately after that, the COVID-19 pandemic hit Vancouver, where I was living at the time.

As I had been working on the project on and off for about eight years at that point (making 2022 now year ten!), it was awful timing. It really killed my motivation to work on games. A bit of playtesting has happened, but not nearly as much as I had hoped. You see, I came to learn very early on during those days that I absolutely hated running games online. As a referee, I am very active. I love to stand up, walk around the table, make big gestures etc. That really doesn't work online. It was also hard gauging people's reactions to the new awesome rules I had just written. These might sound like excuses but there's no denying the fact that I was having a whole lot less fun playing RPGs and making them. It really hurt the project and my playtesting efforts.

It's not all bad though! The playtesting that I have done has been extremely rewarding in terms of making the game better. Over the past two years I've released a few smaller updates to the game and today I'm releasing the biggest update thus far. Version 0.6 is out now and features a major re-organization of the rules, improved roles, and most importantly, Across the Rosmarus Sector: small intro adventure. Go download it now! It really is a lot better. You can read the full devlog on itch.io.


In the meantime, I've been working on a number of other sci-fi projects. My goal all along with DDHS has been to make sci-fi games easier to run and more fun to play. DDHS obviously represents the mechanical side of that. The other side to that however is content, and in the past year I have released two new Sci-Fi TRPG projects:

  • WASTExWORLD, a trash planet micro-setting.
  • Exoplanet Index, a collection of totally unique planets to add to your sci-fi games. Like a planetary "monster manual" of sorts.

To celebrate this update, I've put WASTExWORLD on sale for $0.00. GO GET IT!!! And keep your eyes posted on Exoplanet Index (which is also free for now btw), I intend to update it constantly with new worlds for you to explore.

I'm super excited for this release. My original plan, had there not been a pandemic, was to have a rules-complete version of DDHS done by 2021 so I could focus on layout, art, and promoting the game. Obviously that did not happen, but I feel now like I am in a similar place to where I was then. Ready to finish the game and get it out of the play test phase. Fingers crossed that happens this year!

The next version of DDHS will be a much needed cleanup of a couple of the larger, more confusing mechanics. A better layout and more content should come with that too. Also, I'm planning on releasing another adventure for DDHS entitled "White Dwarf Millionaire", so go follow me on itch.io to be kept in the loop on that.

Lastly, I wanted to say a huge thank you to everyone who has helped me on DDHS. All my friends who I've playtested with, my girlfriend for her support, and everyone online who has championed my work. Thank you all so much. And of course, thank you to everyone who has downloaded it, read it, and especially those who have played it. It means a lot to me.

P.S, if you hadn't noticed, I have rebranded. The short: all my content is being posted under the moniker of "Robotic Topologist". I also have a new twitter page, @robotopologist.

P.P.S. Please leave a review on itch. It really does help.


Comments

Popular posts from this blog

Sci-Fi One-Shot Jam 2024 Roundup

Howdy! The Sci-Fi One-Shot Jam 2024 has wrapped-up and was a huge success! There were 19 entries including one by yours truly , and there are some real bangers in there. I've read through each one and written a mini-review with some thoughts and feedback. I've also provided my thoughts on the game jam in general in a companion post to this one, which you can read here . I've tried to keep these reviews relatively short. Keeping in line with the theme of "Stellar Phenomena", each review contains what I liked and what I didn't about it, or what was Stellar and Not-So-Stellar , along with an Overall opinion at the end. The reviews are listed more or in order of release, but I've saved some standouts for the end. Without further ado, here are my reviews!

Sci-Fi One-Shot Jam 2024 Retrospectives

 Howdy! The Sci-Fi One-Shot Jam 2024 has wrapped-up and was a huge success! There were 19 entries including one by yours truly , and there are some real bangers in there. I've read through each one and written a mini-review with some thoughts and feedback, which you can read here . But I also thought it would be worthwhile to go over the Jam in a bit more detail. I'd love to take credit for organizing the Jam but alas the glory is all on Sammy J ( Staggered Amusement Machine ) who did an excellent job putting together the jam this year and getting it up and running. That said I've been along for the ride providing help and feedback along the way since the first HyperSpeed Adventure Jam in 2022. Back then it felt like there was a lot less, and especially less readily accessible sci-fi RPG content. Following the success of the One Page Derelict Jam and the Delta Green Shotgun Scenario contest (which has been running since 2005!), a sci-fi adventure jam seemed like a good ...

A Quick Method of Character Linking

I do not like cold starts. Opening in a tavern or what else kills the believability for me. It also lacks any hook for why the party should be working together instead of apart. To alleviate this I exclusively have some sort of starting condition. Most recently a caravan of refugees traveling across expansive, empty steppes. This is better than starting out nowhere but I still think there should be some glue to bind the party before they set out on adventure. To accomplish this, I've devised a method of quickly "linking" characters together, and then actually putting that to good use by making the players actually think. So here is my session zero character linking rules: Every character will roll a die. Which die is dependent on how many players you have and what the starting conditions are. A a larger die (such as a d10) will result in less relationships, while a smaller die (such as a d4) will result in many more relationships. A d8 tends to work well. In small groups,...