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Games for Any Surface

Drier Deserts, Hotter Suns

DDHS is a space western tabletop roleplaying game with fast paced action, ship to ship combat, and a rules light system for playing a crew of rag-tag bounty hunters, traders, or whatever else makes you enough money to keep your ship flying. It's inspired by Cowboy Bebop, Star Wars (especially Rebels), and the video game FTL, among others.

Exoplanet Index

A collection of totally unique planets for inclusion in sci-fi tabletop games. Like a monster manual, but for planets. These worlds range from horrific deathtraps to hopeful peaceful places with bright futures.

WASTExWORLD

A sci-fi micro setting about a planet covered in trash. 6 pages landscape with tables for random encounters, rumours, hooks, NPCs, and a bunch of other junk. Included is a map and a system neutral scavenging mini-game.

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A Quick Method of Character Linking

I do not like cold starts. Opening in a tavern or what else kills the believability for me. It also lacks any hook for why the party should be working together instead of apart. To alleviate this I exclusively have some sort of starting condition. Most recently a caravan of refugees traveling across expansive, empty steppes. This is better than starting out nowhere but I still think there should be some glue to bind the party before they set out on adventure. To accomplish this, I've devised a method of quickly "linking" characters together, and then actually putting that to good use by making the players actually think. So here is my session zero character linking rules: Every character will roll a die. Which die is dependent on how many players you have and what the starting conditions are. A a larger die (such as a d10) will result in less relationships, while a smaller die (such as a d4) will result in many more relationships. A d8 tends to work well. In small groups,...

New Release: WASTExWORLD

  I made something new! It's called "WASTExWORLD". It's a sci-fi micro setting for running games on a trash planet. It's system agnostic and pretty straightforward. I'm really happy with how it turned out. Go get it right away from itch.io . WASTExWORLD by Daniel Harris

2 Years of Drier Deserts, Hotter Suns

Two years ago today I released the first public version of Drier Deserts, Hotter Suns. Immediately after that, the COVID-19 pandemic hit Vancouver, where I was living at the time. As I had been working on the project on and off for about eight years at that point (making 2022 now year ten!), it was awful timing. It really killed my motivation to work on games. A bit of playtesting has happened, but not nearly as much as I had hoped. You see, I came to learn very early on during those days that I absolutely hated running games online. As a referee, I am very active . I love to stand up, walk around the table, make big gestures etc. That really doesn't work online. It was also hard gauging people's reactions to the new awesome rules I had just written. These might sound like excuses but there's no denying the fact that I was having a whole lot less fun playing RPGs and making them. It really hurt the project and my playtesting efforts. It's not all bad though! The playtes...