Skip to main content

Contact

If you want to get in touch, I'm always happy to talk!

Here's how:

  • My DMs always open on twitter. Find me there @robotopologist
  • By email to: contact@DrierDesertsHotterSuns.com
  • Or through the contact form at the very bottom of this page

Popular posts from this blog

Sci-Fi One-Shot Jam 2024 Roundup

Howdy! The Sci-Fi One-Shot Jam 2024 has wrapped-up and was a huge success! There were 19 entries including one by yours truly , and there are some real bangers in there. I've read through each one and written a mini-review with some thoughts and feedback. I've also provided my thoughts on the game jam in general in a companion post to this one, which you can read here . I've tried to keep these reviews relatively short. Keeping in line with the theme of "Stellar Phenomena", each review contains what I liked and what I didn't about it, or what was Stellar and Not-So-Stellar , along with an Overall opinion at the end. The reviews are listed more or in order of release, but I've saved some standouts for the end. Without further ado, here are my reviews!

Sci-Fi One-Shot Jam 2024 Retrospectives

 Howdy! The Sci-Fi One-Shot Jam 2024 has wrapped-up and was a huge success! There were 19 entries including one by yours truly , and there are some real bangers in there. I've read through each one and written a mini-review with some thoughts and feedback, which you can read here . But I also thought it would be worthwhile to go over the Jam in a bit more detail. I'd love to take credit for organizing the Jam but alas the glory is all on Sammy J ( Staggered Amusement Machine ) who did an excellent job putting together the jam this year and getting it up and running. That said I've been along for the ride providing help and feedback along the way since the first HyperSpeed Adventure Jam in 2022. Back then it felt like there was a lot less, and especially less readily accessible sci-fi RPG content. Following the success of the One Page Derelict Jam and the Delta Green Shotgun Scenario contest (which has been running since 2005!), a sci-fi adventure jam seemed like a good ...

A Quick Method of Character Linking

I do not like cold starts. Opening in a tavern or what else kills the believability for me. It also lacks any hook for why the party should be working together instead of apart. To alleviate this I exclusively have some sort of starting condition. Most recently a caravan of refugees traveling across expansive, empty steppes. This is better than starting out nowhere but I still think there should be some glue to bind the party before they set out on adventure. To accomplish this, I've devised a method of quickly "linking" characters together, and then actually putting that to good use by making the players actually think. So here is my session zero character linking rules: Every character will roll a die. Which die is dependent on how many players you have and what the starting conditions are. A a larger die (such as a d10) will result in less relationships, while a smaller die (such as a d4) will result in many more relationships. A d8 tends to work well. In small groups,...