Around 2012, when I first became deeply interested in roleplaying games, I had a deep and unfaltering urge to write one. My GM experience was limited but I had played enough that I felt confident in my ability to produce a fully fledged book. Years later, I realized I was a touch misguided back then. Today I am on my fourth (that I can count) prototype of the game I started working on all those years ago. Only after absorbing as much rules and game content as I could, DMing and writing adventures as much as I could, have I managed to put together something that I am confident in. The Game, currently titled “Drier Deserts, Hotter Suns”, is a love letter to the space western genre. The design has hopefully been refined to make players feel like they are a part of the action. In the coming weeks I will give some insights on the game as well as some of the rules I feel contribute to my design philosophies. I will also hopefully detail the failed prototypes and timeline of the project, up
GAMES FOR ANY SURFACE